How to run
- Unzip anywhere, launch
CC.exe
- The build number is on the title screen, bottom centre. Make sure everyone is
on the same one — mismatched builds cannot see each other's lobbies, and there is no error that says so
- Press Escape in a shift for settings, and for SEND A LOG TO THE TEAM
Fixes in 0.1.1
- Shifts no longer wait out the full animation budget on every instruction. A
seat-counting mistake meant the "everyone has finished animating" check could never pass whenever any seat was AI — which is most matches. Playback should feel noticeably brisker
- Booking a rest is now enforced server-side rather than by the button alone
- Match seeds are drawn from a full 31-bit range instead of 15, so repeated
deals across sessions are far less likely
What this build is
A complete, playable prototype: eight original floor tiles plus a break room and a tutorial floor, seven routes, a seeded route generator, four AI difficulty tiers, and full simultaneous programmed movement.
Playing online
- SIGN IN on the title screen, once per machine. Later launches are silent
- HOST A SHIFT with Open to other players on gives you a six-digit code
- The other player takes JOIN BY CODE
- The host presses BEGIN THE SHIFT when everyone has arrived
What to report
Anything that breaks the loop: a stuck screen, a lobby that will not join, cards that will not commit, a shift that does not resolve the same way on both machines. The last of those is the most serious thing you could find.
Press Escape and SEND A LOG TO THE TEAM while it is still on screen — that sends the end of your log with your name attached, which is far more useful than a description after the fact.
Known limitations (expected, not bugs)
- No audio. Announcements are subtitles for now
- No host migration. If the host quits, the match ends for everyone
- Camera drag can spin if the pointer leaves the window mid-drag. Release and
press again to recover. Known, being worked on
- Multiplayer has been proven on one machine but never between two, so joining is
the least tested thing here