Clanker Calamity Build Drop

Keeping the latest 3 builds. Older ones are removed automatically.

Latest CLANKER CALAMITY
v0.1.1
ClankerCalamity_v0.1.1.zip
19 min ago · Wed 12 Aug 2026, 11:55pm PDT · 504.7 MB
sha256 2d1bbaab954b1a03…
Download Changelog
v0.1.1 · CLANKER CALAMITY
Wed 12 Aug 2026, 11:55pm PDT · 504.7 MB
Open page

How to run

  • Unzip anywhere, launch CC.exe
  • The build number is on the title screen, bottom centre. Make sure everyone is

on the same one — mismatched builds cannot see each other's lobbies, and there is no error that says so

  • Press Escape in a shift for settings, and for SEND A LOG TO THE TEAM

Fixes in 0.1.1

  • Shifts no longer wait out the full animation budget on every instruction. A

seat-counting mistake meant the "everyone has finished animating" check could never pass whenever any seat was AI — which is most matches. Playback should feel noticeably brisker

  • Booking a rest is now enforced server-side rather than by the button alone
  • Match seeds are drawn from a full 31-bit range instead of 15, so repeated

deals across sessions are far less likely

What this build is

A complete, playable prototype: eight original floor tiles plus a break room and a tutorial floor, seven routes, a seeded route generator, four AI difficulty tiers, and full simultaneous programmed movement.

Playing online

  • SIGN IN on the title screen, once per machine. Later launches are silent
  • HOST A SHIFT with Open to other players on gives you a six-digit code
  • The other player takes JOIN BY CODE
  • The host presses BEGIN THE SHIFT when everyone has arrived

What to report

Anything that breaks the loop: a stuck screen, a lobby that will not join, cards that will not commit, a shift that does not resolve the same way on both machines. The last of those is the most serious thing you could find.

Press Escape and SEND A LOG TO THE TEAM while it is still on screen — that sends the end of your log with your name attached, which is far more useful than a description after the fact.

Known limitations (expected, not bugs)

  • No audio. Announcements are subtitles for now
  • No host migration. If the host quits, the match ends for everyone
  • Camera drag can spin if the pointer leaves the window mid-drag. Release and

press again to recover. Known, being worked on

  • Multiplayer has been proven on one machine but never between two, so joining is

the least tested thing here

Previous CLANKER CALAMITY
v0.1.0
ClankerCalamity_v0.1.0.zip
54 min ago · Wed 12 Aug 2026, 11:20pm PDT · 504.7 MB
sha256 8b6cf366448f33c2…
v0.1.0 · CLANKER CALAMITY
Wed 12 Aug 2026, 11:20pm PDT · 504.7 MB
Open page

How to run

  • Unzip anywhere, launch CC.exe
  • The build number is on the title screen, bottom centre. Make sure everyone is

on the same one — mismatched builds cannot see each other's lobbies, and there is no error that says so

  • Press Escape in a shift for settings, and for SEND A LOG TO THE TEAM

What this build is

A complete, playable prototype: eight original floor tiles plus a break room and a tutorial floor, seven routes, a seeded route generator, four AI difficulty tiers, and full simultaneous programmed movement.

Playing online

  • SIGN IN on the title screen, once per machine. Later launches are silent
  • HOST A SHIFT with Open to other players on gives you a six-digit code
  • The other player takes JOIN BY CODE
  • The host presses BEGIN THE SHIFT when everyone has arrived

What to report

Anything that breaks the loop: a stuck screen, a lobby that will not join, cards that will not commit, a shift that does not resolve the same way on both machines. The last of those is the most serious thing you could find.

Press Escape and SEND A LOG TO THE TEAM while it is still on screen — that sends the end of your log with your name attached, which is far more useful than a description after the fact.

Known limitations (expected, not bugs)

  • No audio. Announcements are subtitles for now
  • No host migration. If the host quits, the match ends for everyone
  • Camera drag can spin if the pointer leaves the window mid-drag. Release and

press again to recover. Known, being worked on

  • Multiplayer has been proven on one machine but never between two, so joining is

the least tested thing here

Sign in to upload

Downloads are open to everyone. Uploading needs the build password.

2 builds stored · latest v0.1.1, 19 min ago Changelog api.php